Tuesday, September 9, 2008

A review of the history behind Adnen

Once upon a time, there was a roleplaying group, gamemastered by yours truly, and set in Middle Earth (using ICE's MERP). I never liked rpg modules (in general), so since the beginning I wrote every adventure from scratch, creating scenarios, peoples, plots, regional politics, etc..

In time, I had enough material to move it from Middle Earth to its own world. It was basically a clone of MERP's Middle Earth, with the same combat resolution, magic system and treatment of non-combat abilities.

Around the same time I discovered GEM, by Neale Davidson, a generic set of rules adaptable to almost any kind of setting, and fell in love. I immediately started porting all my material from MERP to GEM, something my players hated, since we had to give up roleplaying for several months, and when we finally resumed playing, they felt their characters were not as powerfull as before (A side effect of switching from a fantasy RPG to a more 'realistic' set of rules.); However, in the meantime I drew the first maps of what would be Staliope, Nêke (back then Neike-Mih) and the whole continent of Adnen. Also around that same time, The king of Kail was transfomed from your regular tiranical ruler to a Sauron-like Necromancer (A curse in my conwolrd I'm still fighting to eradicate... figuratively speaking), adapting the Abominations suplement for GEM.

And then the group broke. I wasn't particularly sad, not because I didn't like roleplaying with them, but because I had found a new love: Conworlding.


To be continued...

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